![]() ![]() The free-to-play model presents a more level playing field amongst online gamers, therefore adapting the ‘free-to-play, fair-to-play slogan’. This is an important feature as several games online let users pay money in order to gain a competitive advantage whilst playing games. For those new to the gaming world, free-to-play means that most aspects of the game can be played without the gamer incurring any charges. The UFL game is a free-to-play football game that focuses on online gameplay as its main priority. With the company’s employees being avid football fans, it aims to offer its players an unprecedented gaming experience available on all major platforms. is the force behind the UFL, the ongoing online football video-game revolution. Currently, there are 200+ employees located in over five regional offices in various locations across Europe. ![]() is a video game-creating collective and an international gaming brand launched in 2016 by a handful of people involved with online football. – and how they plan to become the number one football video game in the world with their Ultimate Football League (UFL) franchise. Understanding just how big the video gaming community is, we can take a closer look at Strikerz Inc. Statista also found that approximately 227 million people in the United States play video games one to a few hours per week – mind boggling numbers for a country that is estimated to have around 330 million residents. The appetite for video games has created a market where gaming developers are focusing on connecting with gamers across multiple consoles and devices. They discovered that six in every ten gamers were playing online multi-player games more frequently, and that gamer participation multiplied rapidly. Statista, a highly trusted analytics company, gave insight into how gamers were behaving inside their digital gaming communities. The number of video-gamers has accelerated in growth each year, with market research estimating a total of 3.09 billion playing across multiple consoles and devices.ĭuring the height of the Covid-19 pandemic, we saw participation in video-gaming reach an all time high.
0 Comments
Leave a Reply. |